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Why Simulate?

Learn with Simulators?

Simulators are used by several areas: medicine, aviation, motoring and others. 

How much did you learn from the last course you did online or with PowerPoint? 
Were you able to apply what was on the slides? What was on the record? Hum ... we can bet a good part does not.

We really learn when we experience, when we really do! Hits, mistakes and reflections are important parts of the learning process.
Imagine if you could restart your life, your relationships, your projects? Begin from the first phase.
Think for a moment: What would you do the same? What would you do differently?
Certainly the experiences accumulated throughout the "first life" would be of great value.
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Simulators work

In the simulator you will have this opportunity: do it again, restart, reflect and learn. You will do this with all the follow-up and coaching you need to maximize learning. Ah, one detail: in the course flaws in project management will not cost you the job or hundreds of thousands of $$$ for your company. 
The QUALITATIVE results of the use of the simulators are exceptional: happy people, having fun while we discuss in depth and comprehensive the main concepts of Agility. 

See videos and comments from our students at LinkedIn.

But the QUANTITATIVE results are also very interesting: we have 90% of students certified by international institutions after the training, spending ZERO $$ addition to the amount already paid for the course. We have several cases of students who have obtained two certifications.
 

How are the classes?

The use of the ScrumGame Simulator enables you live the complex day-to-day problems of an agile project where the student can experience not only the ceremonies, artifacts and roles of Scrum, but also realize the human process of developing the work in teams, collaboration, negotiation, multidisciplinary, autonomous and self-organized teams. 

By inserting the student in the context of a "real" project, with instant feedback it is possible to learn from practice.
 

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We deliver experience

Training is often boring and games are fun. How can you use game mechanics and make training fun and effective? 

Advanced motivation behavior models support the development of games to keep the player motivated and increase the effect of knowledge transmission in the case of Serious Games. 

Games have efficiency far superior to conventional trainings. In these environments the student-player is an active being in the process and center of learning. Our position is complementary opposite to conventional where the teacher is centralized the process of teaching. 


We do not just deliver information like the conventional training in the market. We deliver experience, skills and new skills to our students.​


Download the full article at:  https://www.scrumgame.com.br/index.php?aid=39